Dwarf fortress merchants stuck
http://97.107.128.126/smf/index.php?topic=173062.0 WebMar 22, 2024 · Dwarf Fortress: Pathfinding: public: 2014-11-14 14:32: 2014-11-14 14:32 ... Product Version: 0.40.16 : Target Version: Fixed in Version : Summary: 0008552: Caravan stuck "unloading" because one of their pack animals is up a tree: Description: When my last dwarven caravan arrived, all attempts to start trading even after they'd been there a ...
Dwarf fortress merchants stuck
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http://www.bay12forums.com/smf/index.php?topic=174992.0 WebMar 3, 2014 · If a dwarf caravan and a human caravan happen to be on the map at the same time, there's a good chance that their wagons will collide, leaving both permanently …
WebDec 10, 2024 · try deconstructing your trade depot. #1. Hieronymous Alloy Dec 10, 2024 @ 6:55am. Sometimes you can't get migrants because all the other dwarves in the world died or are just too far away. Load up the world in legends mode and see if there are any other dwarves left in your civilization. #2. WebJan 17, 2024 · Dwarven Merchants won’t leave Fort. April 08, 2024, 02:04:33 pm Welcome, Guest; Please login or register. ... Could also try fix/stuck-merchants. Logged Print; …
WebFeb 12, 2024 · Dwarf Fortress: Dwarf Mode -- Trade: public: 2012-02-26 00:33: 2015-03-30 10:37: Reporter: Kumquat : Assigned To: Footkerchief : Priority: ... Summary: … WebThere are some issues with merchants getting stuck in various ways, but it doesn't happen to everyone all the time. Ideally, it's best to make sure they can enter and leave without problems, and never get attacked or harassed by wildlife or lose their merchandise. #1 PDXRaven Jan 18 @ 8:18am I have this on almost every map.
WebMerchants in a trade depot who are accosted by hostile creatures may then refuse to trade. If any merchant is unable to make it to the depot, all the other merchants will similarly …
WebThe merchants at my fort got stuck so I got creative. This is the Dorferdome: Trade Edition. Either the merchants kill them or the invaders kill the merchants. My squads pick up the … hill district family centerWebIf a merchant's chosen map edge exit is guarded by a hostile creature (including those on a restraint), the merchant will wander back and forth repeatedly and eventually go insane … smart ats resumeWebFeb 12, 2024 · Dwarf Fortress: Dwarf Mode -- Trade: public: 2012-02-26 00:33: 2015-03-30 10:37: Reporter: Kumquat : Assigned To: Footkerchief : Priority: ... Summary: 0005452: One merchant killed, surviving merchants are stuck forever: Description: One merchant got an arrow in the head from a goblin ambusher. The rest won't leave. One of them is … smart atm locationsWebA rolling platform for carrying passengers or cargo. Wagons are special "creatures" used by human and dwarven caravans. Wagons have a much greater hauling capacity than pack animals, increasing the imported goods available to your fortress and the capacity for exported goods. Surprisingly, despite their capacity and being the only multi-tile ... smart athletics clubWebNov 13, 2024 · The merchants that came with my outpost liason got jumped by a huntsman (robotic nasty from The Long Night) and seem to have given up on life afterwards. … hill district community development corpWebDec 7, 2024 · Some tipps to avoid that issue are: - build your trade depot inside, but leave a 3 wide entrance, of couse. - station a military squad close to your depot when traders … smart attack playgroupWebResult: Merchant heads to Depot #1, all 3 wagons head to Depot #2, and one of them stops one square short of arrival into the depot. Merchants are "unloading" the whole season and leave before letting me trade. Year 3. (human) -- No merchant, two wagons, one depot op/acc as normal. Result: Both wagons successfully enter depot. Year 2. (human) hill district grocery store